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- using System;
- using System.Collections.Generic;
- namespace UnityEngine.Purchasing
- {
- /// <summary>
- /// Used by Applications to control Unity Purchasing.
- /// </summary>
- public interface IStoreController
- {
- /// <summary>
- /// Gets the collection of products in the store.
- /// </summary>
- /// <value> The product collection. </value>
- ProductCollection products { get; }
- /// <summary>
- /// Initiate a purchase from the controlled store.
- /// </summary>
- /// <param name="product"> The product to be purchased. </param>
- /// <param name="payload"> The developer payload provided for certain stores that define such a concept (ex: Google Play). </param>
- void InitiatePurchase(Product product, string payload);
- /// <summary>
- /// Initiate a purchase from the controlled store.
- /// </summary>
- /// <param name="productId"> The id of the product to be purchased. </param>
- /// <param name="payload"> The developer payload provided for certain stores that define such a concept (ex: Google Play). </param>
- void InitiatePurchase(string productId, string payload);
- /// <summary>
- /// Initiate a purchase from the controlled store.
- /// </summary>
- /// <param name="product"> The product to be purchased. </param>
- void InitiatePurchase(Product product);
- /// <summary>
- /// Initiate a purchase from the controlled store
- /// </summary>
- /// <param name="productId"> The id of the product to be purchased. </param>
- void InitiatePurchase(string productId);
- /// <summary>
- /// Fetch additional products from the controlled store.
- /// </summary>
- /// <param name="additionalProducts"> The set of product definitions to be fetched. </param>
- /// <param name="successCallback"> The event triggered on a successful fetch. </param>
- /// <param name="failCallback"> The event triggered on a failed fetch. </param>
- void FetchAdditionalProducts(HashSet<ProductDefinition> additionalProducts, Action successCallback,
- Action<InitializationFailureReason> failCallback);
- /// <summary>
- /// Where an Application returned ProcessingResult.Pending
- /// from IStoreListener.ProcessPurchase(), Applications should call
- /// this method when processing completes.
- /// </summary>
- /// <param name="product"> The product for which its pending purchase it to be confirmed. </param>
- void ConfirmPendingPurchase(Product product);
- }
- }
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