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- namespace UnityEngine.Purchasing
- {
- /// <summary>
- /// Metadata for the product, namely that which is relevant to the store subsystem
- /// </summary>
- public class ProductMetadata
- {
- /// <summary>
- /// Parametrized constructor
- /// </summary>
- /// <param name="priceString"> The price, as a string. </param>
- /// <param name="title"> The title of the product. </param>
- /// <param name="description"> The description of the product. </param>
- /// <param name="currencyCode"> The currency code of the localized price. </param>
- /// <param name="localizedPrice"> The localized price, by currency. </param>
- public ProductMetadata(string priceString, string title, string description, string currencyCode, decimal localizedPrice)
- {
- localizedPriceString = priceString;
- localizedTitle = title;
- localizedDescription = description;
- isoCurrencyCode = currencyCode;
- this.localizedPrice = localizedPrice;
- }
- /// <summary>
- /// Default constructor
- /// </summary>
- public ProductMetadata()
- {
- }
- /// <summary>
- /// Gets the localized price.
- /// This is the price formatted with currency symbol.
- /// </summary>
- /// <value>The localized price string.</value>
- public string localizedPriceString { get; internal set; }
- /// <summary>
- /// Gets the localized title, as retrieved from the store subsystem;
- /// Apple, Google etc.
- /// </summary>
- public string localizedTitle { get; internal set; }
- /// <summary>
- /// Gets the localized description, as retrieved from the store subsystem;
- /// Apple, Google etc.
- /// </summary>
- public string localizedDescription { get; internal set; }
- /// <summary>
- /// The product's currency in ISO 4217 format eg GBP, USD etc.
- /// </summary>
- public string isoCurrencyCode { get; internal set; }
- /// <summary>
- /// The product's price, denominated in the currency
- /// indicated by <c>isoCurrencySymbol</c>.
- /// </summary>
- public decimal localizedPrice { get; internal set; }
- }
- }
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