TelemetryQueue.cs 1.1 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace UnityEngine.Purchasing.Telemetry
  4. {
  5. class TelemetryQueue<TTelemetryEventParams>
  6. {
  7. Action<TTelemetryEventParams> m_SendTelemetryEvent;
  8. Queue<TTelemetryEventParams> m_Queue;
  9. internal const int k_maxQueueSize = 10;
  10. public TelemetryQueue(Action<TTelemetryEventParams> sendTelemetryEvent)
  11. {
  12. m_SendTelemetryEvent = sendTelemetryEvent;
  13. }
  14. internal void QueueEvent(TTelemetryEventParams telemetryEvent)
  15. {
  16. m_Queue ??= new Queue<TTelemetryEventParams>();
  17. m_Queue.Enqueue(telemetryEvent);
  18. if (m_Queue.Count > k_maxQueueSize)
  19. {
  20. m_Queue.Dequeue();
  21. }
  22. }
  23. internal void SendQueuedEvents()
  24. {
  25. if (m_SendTelemetryEvent == null || m_Queue == null)
  26. {
  27. return;
  28. }
  29. foreach (var telemetryEvent in m_Queue)
  30. {
  31. m_SendTelemetryEvent(telemetryEvent);
  32. }
  33. m_Queue.Clear();
  34. }
  35. }
  36. }