IntegratingSelfProvidedBackendReceiptValidation.cs 3.7 KB

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. using UnityEngine.Purchasing;
  5. using UnityEngine.UI;
  6. namespace Samples.Purchasing.Core.IntegratingSelfProvidedBackendReceiptValidation
  7. {
  8. public class IntegratingSelfProvidedBackendReceiptValidation : MonoBehaviour, IStoreListener
  9. {
  10. IStoreController m_StoreController;
  11. public string goldProductId = "com.mycompany.mygame.gold1";
  12. public ProductType goldType = ProductType.Consumable;
  13. public Text GoldCountText;
  14. public Text ProcessingPurchasesCountText;
  15. int m_GoldCount;
  16. int m_ProcessingPurchasesCount;
  17. void Start()
  18. {
  19. InitializePurchasing();
  20. UpdateUI();
  21. }
  22. void InitializePurchasing()
  23. {
  24. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  25. builder.AddProduct(goldProductId, goldType);
  26. UnityPurchasing.Initialize(this, builder);
  27. }
  28. public void BuyGold()
  29. {
  30. m_StoreController.InitiatePurchase(goldProductId);
  31. }
  32. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  33. {
  34. Debug.Log("In-App Purchasing successfully initialized");
  35. m_StoreController = controller;
  36. }
  37. public void OnInitializeFailed(InitializationFailureReason error)
  38. {
  39. Debug.Log($"In-App Purchasing initialize failed: {error}");
  40. }
  41. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  42. {
  43. //Retrieve the purchased product
  44. var product = args.purchasedProduct;
  45. StartCoroutine(BackEndValidation(product));
  46. //We return Pending, informing IAP to keep the transaction open while we validate the purchase on our side.
  47. return PurchaseProcessingResult.Pending;
  48. }
  49. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  50. {
  51. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  52. }
  53. IEnumerator BackEndValidation(Product product)
  54. {
  55. m_ProcessingPurchasesCount++;
  56. UpdateUI();
  57. //Mock backend validation. Here you would call your own backend and wait for its response.
  58. //If the app is closed during this time, ProcessPurchase will be called again for the same purchase once the app is opened again.
  59. yield return MockServerSideValidation(product);
  60. m_ProcessingPurchasesCount--;
  61. UpdateUI();
  62. Debug.Log($"Confirming purchase of {product.definition.id}");
  63. //Once we have done the validation in our backend, we confirm the purchase.
  64. m_StoreController.ConfirmPendingPurchase(product);
  65. //We can now add the purchased product to the players inventory
  66. if (product.definition.id == goldProductId)
  67. {
  68. AddGold();
  69. }
  70. }
  71. YieldInstruction MockServerSideValidation(Product product)
  72. {
  73. const int waitSeconds = 3;
  74. Debug.Log($"Purchase Pending, Waiting for confirmation for {waitSeconds} seconds - Product: {product.definition.id}");
  75. return new WaitForSeconds(waitSeconds);
  76. }
  77. void AddGold()
  78. {
  79. m_GoldCount++;
  80. UpdateUI();
  81. }
  82. void UpdateUI()
  83. {
  84. GoldCountText.text = $"Your Gold: {m_GoldCount}";
  85. ProcessingPurchasesCountText.text = "";
  86. for (var i = 0; i < m_ProcessingPurchasesCount; i++)
  87. {
  88. ProcessingPurchasesCountText.text += "Purchase Processing...\n";
  89. }
  90. }
  91. }
  92. }