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- using System;
- using UnityEngine;
- using UnityEditor;
- using UnityEngine.Purchasing;
- using UnityEngine.UI;
- namespace Samples.Purchasing.Core.LocalReceiptValidation
- {
- public class UserWarning : MonoBehaviour
- {
- public Text warningText;
- public void Clear()
- {
- warningText.text = "";
- }
- public void WarnInvalidStore(AppStore currentAppStore)
- {
- var warningMsg = $"The cross-platform validator is not implemented for the currently selected store: {currentAppStore}. \n" +
- "Build the project for Android, iOS, macOS, or tvOS and use the Google Play Store or Apple App Store. See README for more information.";
- Debug.LogWarning(warningMsg);
- warningText.text = warningMsg;
- }
- }
- }
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