UpgradeDowngradeSubscription.cs 3.1 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Purchasing;
  4. using UnityEngine.UI;
  5. namespace Samples.Purchasing.AppleAppStore.UpgradeDowngradeSubscription
  6. {
  7. [RequireComponent(typeof(UserWarningAppleAppStore))]
  8. public class UpgradeDowngradeSubscription : MonoBehaviour, IStoreListener
  9. {
  10. //Your products IDs. They should match the ids of your products in your store.
  11. public string normalSubscriptionId = "com.mycompany.mygame.my_normal_pass_subscription";
  12. public string vipSubscriptionId = "com.mycompany.mygame.my_vip_pass_subscription";
  13. public Text currentSubscriptionText;
  14. public Text deferredSubscriptionChangeText;
  15. SubscriptionGroup m_SubscriptionGroup;
  16. void Start()
  17. {
  18. InitializePurchasing();
  19. UpdateWarningText();
  20. }
  21. void InitializePurchasing()
  22. {
  23. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  24. builder.AddProduct(normalSubscriptionId, ProductType.Subscription);
  25. builder.AddProduct(vipSubscriptionId, ProductType.Subscription);
  26. UnityPurchasing.Initialize(this, builder);
  27. }
  28. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  29. {
  30. Debug.Log("In-App Purchasing successfully initialized");
  31. // Define the subscription group here, duplicating the subscription group on App Store Connect
  32. m_SubscriptionGroup = new SubscriptionGroup(controller, extensions,
  33. normalSubscriptionId, vipSubscriptionId);
  34. UpdateUI(m_SubscriptionGroup.CurrentSubscriptionId());
  35. }
  36. public void BuyNormalSubscription()
  37. {
  38. m_SubscriptionGroup.BuySubscription(normalSubscriptionId);
  39. }
  40. public void BuyVipSubscription()
  41. {
  42. m_SubscriptionGroup.BuySubscription(vipSubscriptionId);
  43. }
  44. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  45. {
  46. var product = args.purchasedProduct;
  47. Debug.Log($"Processing Purchase: {product.definition.id}");
  48. UnlockContent(product);
  49. return PurchaseProcessingResult.Complete;
  50. }
  51. void UnlockContent(Product product)
  52. {
  53. //Unlock content here
  54. UpdateUI(product.definition.id);
  55. }
  56. void UpdateUI(string subscriptionId)
  57. {
  58. currentSubscriptionText.text = $"Current Subscription: {subscriptionId ?? "None"}";
  59. deferredSubscriptionChangeText.text = "";
  60. }
  61. public void OnInitializeFailed(InitializationFailureReason error)
  62. {
  63. Debug.Log($"In-App Purchasing initialize failed: {error}");
  64. }
  65. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  66. {
  67. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  68. }
  69. void UpdateWarningText()
  70. {
  71. GetComponent<UserWarningAppleAppStore>().UpdateWarningText();
  72. }
  73. }
  74. }