HandlingDeferredPurchases.cs 3.7 KB

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Purchasing;
  4. using UnityEngine.UI;
  5. namespace Samples.Purchasing.GooglePlay.HandlingDeferredPurchases
  6. {
  7. [RequireComponent(typeof(UserWarningGooglePlayStore))]
  8. public class HandlingDeferredPurchases : MonoBehaviour, IStoreListener
  9. {
  10. IStoreController m_StoreController;
  11. IGooglePlayStoreExtensions m_GooglePlayStoreExtensions;
  12. public string goldProductId = "com.mycompany.mygame.gold1";
  13. public ProductType goldType = ProductType.Consumable;
  14. public Text goldCountText;
  15. public Text waitingOnDeferredPurchaseText;
  16. int m_GoldCount;
  17. void Start()
  18. {
  19. InitializePurchasing();
  20. UpdateWarningMessage();
  21. }
  22. void InitializePurchasing()
  23. {
  24. var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
  25. builder.Configure<IGooglePlayConfiguration>().SetDeferredPurchaseListener(OnDeferredPurchase);
  26. builder.AddProduct(goldProductId, goldType);
  27. UnityPurchasing.Initialize(this, builder);
  28. }
  29. void OnDeferredPurchase(Product product)
  30. {
  31. Debug.Log($"Purchase of {product.definition.id} is deferred");
  32. UpdateUI();
  33. }
  34. public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
  35. {
  36. Debug.Log("In-App Purchasing successfully initialized");
  37. m_StoreController = controller;
  38. m_GooglePlayStoreExtensions = extensions.GetExtension<IGooglePlayStoreExtensions>();
  39. UpdateUI();
  40. }
  41. public void BuyGold()
  42. {
  43. m_StoreController.InitiatePurchase(goldProductId);
  44. }
  45. public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
  46. {
  47. var product = args.purchasedProduct;
  48. Debug.Log($"Processing Purchase: {product.definition.id}");
  49. if (m_GooglePlayStoreExtensions.IsPurchasedProductDeferred(product))
  50. {
  51. //The purchase is Deferred.
  52. //Therefore, we do not unlock the content or complete the transaction.
  53. //ProcessPurchase will be called again once the purchase is Purchased.
  54. return PurchaseProcessingResult.Pending;
  55. }
  56. UnlockContent(product);
  57. return PurchaseProcessingResult.Complete;
  58. }
  59. void UnlockContent(Product product)
  60. {
  61. Debug.Log($"Unlock Content: {product.definition.id}");
  62. if (product.definition.id == goldProductId)
  63. {
  64. AddGold();
  65. }
  66. UpdateUI();
  67. }
  68. void AddGold()
  69. {
  70. m_GoldCount++;
  71. }
  72. void UpdateUI()
  73. {
  74. goldCountText.text = $"Your Gold: {m_GoldCount}";
  75. waitingOnDeferredPurchaseText.text = IsPurchasedProductDeferred(goldProductId) ? $"Waiting on deferred purchase: {goldProductId}" : "";
  76. }
  77. bool IsPurchasedProductDeferred(string productId)
  78. {
  79. var product = m_StoreController.products.WithID(productId);
  80. return m_GooglePlayStoreExtensions.IsPurchasedProductDeferred(product);
  81. }
  82. public void OnInitializeFailed(InitializationFailureReason error)
  83. {
  84. Debug.Log($"In-App Purchasing initialize failed: {error}");
  85. }
  86. public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
  87. {
  88. Debug.Log($"Purchase failed - Product: '{product.definition.id}', PurchaseFailureReason: {failureReason}");
  89. }
  90. void UpdateWarningMessage()
  91. {
  92. GetComponent<UserWarningGooglePlayStore>().UpdateWarningText();
  93. }
  94. }
  95. }